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- Image Alchemy
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- Version 1.4
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- March 18, 1991
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- User's Manual
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- TM
- Image Alchemy was written by
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- Marcos H. Woehrmann
- Allan N. Hessenflow
- David Kettmann
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- Copyright (c) 1990-1991 by Handmade Software, Inc.
- All Rights Reserved 15951 Los Gatos Blvd., Suite 7
- Los Gatos, CA 95032
- +1 408 356-4143 (Fax)
- +1 408 358-1292 (Voice)
-
- UUCP: hsi@netcom.COM
- or: apple!netcom!hsi
- Cserve: 71330,3136
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- Shareware Fundamentals and Specifics
-
- We encourage you to freely copy and distribute the shareware
- version of Image Alchemy provided that:
-
- 1. No fee beyond normal media, duplication, and shipping
- costs may be charged.
-
- 2. Shareware vendors and computer user groups who charge
- less than $7.00 per disk may distribute Image Alchemy,
- but Handmade Software must be supplied with a copy of
- the first catalogue issue offering each new revision of
- Image Alchemy.
-
- 3. Others may only distribute Image Alchemy with the
- written permission of Handmade Software. In all cases,
- it must be clearly stated to the purchaser that he or
- she is receiving an unregistered copy of a shareware
- product
-
- 4. The distribution files must be distributed in their
- original forms. The unrestricted version may not be
- distributed.
-
-
- If you received Image Alchemy as shareware (i.e. you downloaded
- from a bulletin board, you received it from a friend, it came
- with some hardware you purchased, or you bought a disk from a
- software library), and if you use it beyond a two week trial
- period, you must register the program using the accompanying
- order form.
-
- For the $79.95 registration fee, you will receive the current,
- retail version of Image Alchemy without the 640 by 480 image size
- restriction. You will be notified of significant upgrades to
- Image Alchemy, you will be placed on a mailing list to receive
- information about future products from Handmade Software, and you
- will be entitled to phone and email support.
-
- Registered users are entitled to minor updates for a nominal fee
- (not to exceed $5.00 for disks or $20.00 for tapes). Registered
- users are also entitled to major updates at a substantially
- reduced price.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 2
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- What is Image Alchemy?
-
- Image Alchemy is a software utility that has two functions in
- life:
-
- First, Image Alchemy performs JPEG compression. This is a new
- standard for image compression that can achieve much higher
- compression ratios than conventional compression techniques. It
- achieves this high compression ratio by not entirely preserving
- the original image (this is referred to as "lossy" compression).
- For further information see the What is JPEG Compression section
- below. Image Alchemy is the first shareware program to perform
- JPEG compression and decompression.
-
- Second, Image Alchemy converts between various graphics file
- formats. Image Alchemy understands a wide variety of file
- formats including industry standards such as GIF and TIFF.
- Currently we support 15 different formats, and we are always
- adding new formats; in fact, our goal is to have Image Alchemy be
- able to read and write every type of graphic file in the world.
-
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- Hardware Requirements
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- IBM PC:
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- At least an 80286 IBM PC AT or clone.
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- At least 380k of free memory (Image Alchemy will run much faster
- if you have more than 400k of memory available). Some
- conversions and some images require more memory (Alchemy will
- attempt to use all available system memory, so if you get out of
- memory errors or warnings try removing as many TSRs as you can).
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- A hard drive with at least as much free space as three times the
- size of the image being converting (i.e. a 640x480 image will
- require approximately 1 meg of free space).
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- A VGA or 8514/A board, if you want to view images (tested VGA
- boards include those with the Paradise, Everex, Trident, Video 7,
- and the Tseng Labs Chipsets, tested 8514/A boards include IBM and
- those with the Western Digital Chipset)
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- MS-DOS or PC-DOS 3.x or greater
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- Sun:
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- A SPARC or 680x0 equipped Sun (either a Sun 3, Sun 4,
- SPARCstation, or SPARCserver).
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- SunOS 4.0.3 or greater
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 3
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- Introduction
-
-
- To install Image Alchemy copy the file alchemy.exe (for MS-DOS
- users) or alchemy (for Sun users) to your hard disk. There are
- no support files or configuration files which need to be copied.
- Image alchemy comes with a sample JPEG compressed image,
- sample.jpg. You might want to copy it to your hard drive to
- follow along with the examples below.
-
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- To use Image Alchemy:
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- alchemy -option [-option, ...] inputFileName [outputFileName]
-
-
- The inputFileName is any valid file name (including an optional
- path). The outputFileName is optional; if it is not specified
- Image Alchemy generates one by substituting an appropriate
- extension to the input file name. If the outputFileName does not
- include an extension one will be added (you may prevent this by
- appending a period "." to the outputFileName).
-
- Options are preceded by a dash ("-"). Those options which take a
- parameter may have it immediately following the option or
- separated by a space (for example, either -c128 or -c 128 is
- acceptable).
-
- The only option that is required is the output file format (or
- the viewing option, for IBM PC users). Image Alchemy will make
- reasonable decisions for all of the other options.
-
- The options are documented below. The order of the options is
- only significant in the case of the -z, -D, and -V options. The
- options can appear anywhere in the command line (certain options
- take parameters; in this case the parameters must follow the
- option). The case of the options is significant.
-
- Three options which are unique in their operation are -z, -D, and
- -V. These options all mean different things depending on how
- many times they are specified (for example, -D 150, has a
- different meaning then -D 150 -D 150). This isn't a problem in
- actual usage, but is something you should be aware of.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 4
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- Image Alchemy Options
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- Information:
-
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- -h Help. Display command summary.
-
- -? Display about information. Includes support, ordering,
- and version information.
-
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- Output file options (details on each of the supported file
- formats can be found below in the Details on Supported File
- Formats section):
-
- -a compressionType
- Generate a tArga file. Optionally specify the
- compression type used to store the file.
- Compression types supported are:
- 0:Raw
- 1:RLE
- The default is RLE Compression.
-
- -e previewType
- Generate an Encapsulated PostScript file. Optionally
- specify the preview type. Preview types supported are:
- 0:None
- 1:Device Independent
- The default is Device Independent
-
- -g Generate a Gif file.
-
- -i Generate an Ilbm file (also known as an Iff file, also
- known as an LBM file).
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 5
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- -j[a] quality
- Generate a Jpeg file. Optionally specify the use of
- Arithmetic coding and the quality.
- If you specify an a immediately after the -j (as in -
- ja), Alchemy will generate a JPEG file compressed using
- Arithmetic encoding instead of the default Huffman
- encoding (see the JPEG section in the Supported File
- Formats section below for more information).
- Quality may vary between 1 and 100. The default is 32.
- The higher the number the higher the quality of the
- image and the lower the compression ratio. Quality
- factors below 10 will produce images with significant
- loss of quality.
- Since JPEG compression was designed for use with
- continuous tone images (such as produced by a scanner
- or digitizer), poor results can be expected when
- compressing line drawings. Alchemy will not compress
- files which have less than 32 colours in them unless
- you explicitly override this by using the -O option.
-
- -k Generate a PBM/PGM/PPM file.
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- -l Generate a paLette file.
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- -m Generate a Macintosh pict file.
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- -n Generate an SilicoN Graphics Image file
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- -p Generate a Pcx file.
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- -P Generate a PCL file.
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- -r Generate a Raw file.
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- -s Generate a Sun raster file.
-
- -t compressionType
- Generate a Tiff file. Optionally specify the TIFF
- compression type used to store the file.
- Compression types supported are:
- 0:None
- 1:LZW
- 2:PackBits
- 3:Group III Fax
- 4:Group IV Fax
- 9:PICIO
- 10:SGI RLE
- The default is LZW Compression.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 6
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- -w compressionType
- Generate a Windows BMP file. Optionally specify the
- BMP compression type used to store the file.
- Compression types supported are:
- 0:None
- 1:RLE
- The default is None.
-
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- Palette Options:
-
- -24 Specify that the output file should be 24 bit (true
- colour). This is the default for JPEG files (which
- must be 24 bit) and is not allowed for GIF and PCX
- files (which must be paletted). The other file
- formats, which may be either 24 or 8 bit, default to 24
- bit if the input file is 24 bit (certain file formats
- may only be 8 bits if the images are grey scale, in
- that case Alchemy will automatically switch to true
- colour for output).
-
- -8 Specify that the output file should be paletted (up to
- 8 bits). This is the default for GIF and PCX files and
- is not allowed for JPEG files. The actual number of
- bits is determined by the -c option (below). If the
- input file is true colour the output file will be
- quantized and dithered (see the -c and -d options
- below).
-
- -b Specify that the output file should be grayscale. If
- the input is paletted or a -8 is specified, -c can be
- used to specify the number of gray levels.
-
- -c colours
- Specify the number of colours for the output file.
- Only applicable for paletted files (see -8, above).
- The number of colours may be between 2 and 256.
- If the input file has a larger number of colours than
- specified for the output file, the image will be
- quantized using Heckbert's median cut algorithm and
- dithered (see -d, below).
- Converting an image with a large number of colours to a
- small number of colours (less than 8) may give poor
- results.
- For further information on Heckbert's median cut
- algorithm see the Colour and Dithering section below.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 7
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- -d ditherType
- Specifies the type of dithering, if any, to apply to
- the image.
- DitherType can be:
- 0:None
- 1:Floyd-Steinberg
- 2:Stucki
- 3:Jarvis, Judice, & Ninke
- The default is Floyd-Steinberg.
- Floyd-Steinberg is the fastest (except for no
- dithering) and usually produces the best results.
- Stucki and Jarvis, Judice, & Ninke both tend to cause
- an image to appear more grainy on low resolution output
- devices (such as CRTs). However they produce better
- results than Floyd-Steinberg on high-resolution low
- colour devices such as laser printers.
- This option only has an effect if the number of colours
- is being reduced or the image is being remapped to a
- new palette. Dithering is used to reduce colour
- banding in an image caused by the palette not having a
- perfect match for every colour in the image. However,
- dithering does take time and can cause the image to
- look grainy, so it can be disabled.
- For further information on dithering see the Colour and
- Dithering section below.
-
- -E Convert image for best possible quality viewing using
- an EGA board and monitor. This option reduces the
- palette resolution to 2 bits and automatically
- specifies the following: -8 -c16 -z0 -z1 -z0.
- The -c16 option can be overridden by using an explicit
- -cn option (but n has to less than 16).
-
- -f filename
- Match the output to a palette read from a file. The
- input image will be remapped to use the palette found
- in the specified filename. This can be useful if you
- are combining several images into a collage or want to
- match an image to a pre-existing palette. The
- resulting image will be dithered (unless you specify no
- dithering by using the -d option).
-
- -F filename
- False colour an image using the palette from a file.
- The input image will be changed to use the palette
- found in the specified filename but no attempt at
- picking the best match will be done. This feature can
- be used to add false colour to monochrome images. The
- output file is not dithered. Only applicable to
- paletted input files.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 8
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- -u Use a Uniform Palette. Instead of using the Heckbert
- median cut algorithm to generate a palette for the
- image use a palette with entries which are evenly
- distributed in the RGB colour cube (actually the cube
- is distorted because the human eye is not equally
- sensitive to red, green, and blue). The advantage of
- using a uniform palette is that it's fast because a
- custom palette need not be generated. However, this is
- at the expense of image quality since the palette isn't
- generated based on image content. When just viewing a
- true colour image on a paletted display a uniform
- palette is used.
- The -c option can be used in conjunction with -u to
- specify the size of the uniform palette; in that case
- Image Alchemy will generate a palette with not more
- than the specified number of colours (but not less than
- 8). The palette size will not necessarily match the
- specified size, as the actual size must be the product
- of three integers, and Alchemy will attempt to pick
- integers that roughly correspond to the sensitivity of
- the human eye to red, green, and blue (30%, 59%, and
- 11%).
-
- -z sortType (first usage)
- Sort the image palette. This option only has an effect
- if the palette is being generated by Image Alchemy
- using Heckbert's median cut algorithm. SortType can
- be:
- 0:None
- 1:popularity
- 2:luminance (white to black)
- 3:rgb
- 4:luminance (black to white)
- The default is None.
- See below for an example of the -z option.
-
- -z selectionType (second usage)
- If you specify a Palette sort parameter you may also
- specify a palette selection parameter. SelectionType
- can be:
- 0:mean
- 1:median
- 2:corner
- The default is mean.
- See the Colour and Dithering section below for an
- explanation of these choices.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 9
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- -z swapType (third usage)
- If you specify both a Palette sort parameter and a
- Palette selection parameter you may also specify a
- palette swap parameter. SwapType can be:
- 0:None
- 1:IBM (colour 0 is black, 7 is white)
- 2:Macintosh (colour 0 is white, 255 is black)
- 3:Sun (colour 0 is white, 1 is black)
- The default is based on the file type being written out
- (IBM for Gif, Macintosh for Mac PICT, Sun for Sun
- Raster, and None for all others).
-
- Example: for the -z option(s):
- -z4 -z0 -z3 :sort colours by luminance, use the
- mean of the Heckbert box for the colour, and move the
- colours around so that the lightest colour is colour 0
- and the darkest colour is colour 1.
-
- Note that it is not possible to specify a swapType
- without first specifying both a sortType and a
- selectionType. See the Colour and Dithering section
- below for more information.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 10
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- Misc Options:
-
- -D aspectRatio
- Specify aspect ratio for the output image. The aspect
- ratio of an image is the ratio of the width of a single
- pixel to the height of a single pixel. This option
- lets you specify this ratio when writing a file or
- displaying an image (the only file types which support
- aspect ratio are JPEG, TIFF, Raw, Mac PICT, ILBM, and
- Targa; specifying this option when writing out other
- files will have no effect). Ordinarily aspect ratio is
- specified as two numbers separated by a colon, for
- example 1:1 or 1:1.2. However to simplify the user
- interface Alchemy expects a single number which is the
- percentage of the width of a pixel to its height (so to
- specify 1:1.2 use -D 83, since 100/1.2 is 83).
-
- Example: if you are converting a 640x350 IBM EGA PCX
- image (which has an aspect ratio of 35:48) to a TIFF
- image you can say -D 73 (73 is 100/48*35) and the TIFF
- image will have the correct aspect ratio and an
- intelligent TIFF reader will make use of the
- information. Alchemy attempts to preserve aspect ratio
- whenever possible, but since so few file formats have
- aspect ratio information this hardly ever happens.
-
- This option can also be used when displaying an image
- on an IBM PC. See the Display options section below
- for more information.
-
-
- -D dotsPerInchX -D dotsPerInchY
- Specify image resolution in dots per inch. You must
- specify both dotsPerInchX and dotsPerInchY, even if
- they are the same. This option is ignored when writing
- a file format which does not have image resolution (the
- only have formats which include image resolution are
- JPEG, Raw, TIFF, and Mac PICT). Reasonable values to
- use for dotsPerInch include: 72 (the resolution of a
- 13 inch monitor display 640x480) and 300 (the
- resolution of a laser printer). Alchemy will preserve
- this information when converting files whenever
- possible.
-
- Note that it is not possible to specify both an aspect
- ratio and a dots per inch value for an image. This is
- because specifying a dots per inch value automatically
- implies an aspect ratio. And in fact there are no file
- formats which support independent aspect ratio and dots
- per inch values.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 11
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- -o Overwrite output file if it exists. Image Alchemy will
- not overwrite an existing file unless the -o option is
- specified.
-
- -O Override JPEG compression warning. See the -j option
- above for information.
-
- -q Apply Smoothing when decompressing a JPEG image.
- Because JPEG compression works on 8x8 pixel blocks
- there tend to be discontinuities at the edges of these
- blocks producing block artifacts. Smoothing attempts
- to reduce these artifacts. Smoothing is really only
- necessary at very low quality settings (Q less than
- 10); even then the effects are not particularly
- significant.
-
- -x Display image statistics. Displays image type, size,
- number of colours, aspect ratio, and compression ratio.
- Can not be combined with other options.
-
- -X pixels
- Change the horizontal dimension of the image to the
- specified number of pixels. Currently Alchemy does
- simple pixel replication or elimination. Future
- versions will allow more complex types of scaling in
- both dimensions.
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- -Y pixels
- Change the vertical dimension of the image to the
- specified number of pixels. Currently Alchemy does
- simple pixel replication or elimination. Future
- versions will allow more complex type of scaling.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 12
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- Display options (IBM PC only):
-
- In addition to the file conversion options listed above Image
- Alchemy can display images on a VGA or 8514/A equipped IBM PC.
-
- The current version of Image Alchemy supports 320x200x256,
- 640x400x256, and 640x480x256 display modes for VGA and
- 640x480x256, 1024x768x256, and 1280x1024x256 display modes for
- 8514/A (the exact resolutions supported depend on the model board
- installed).
-
- Because of various incompatibilities between different VGA boards
- 640x400x256 and/or 640x480x256 mode is not supported on all
- boards and has not been tested on all boards that are supported.
- The 320x200x256 mode is a standard VGA IBM mode and should work
- on all VGA boards. VGA boards which have been tested for the the
- higher resolution modes include Paradise, Tseng Labs 3000 & 4000,
- Video 7, Trident, and Everex chipset based VGA Boards. Support
- for others is included but has not been tested and may be
- accessed through the -vv option (see below).
-
- Image Alchemy requires AI to be installed to use 8514/A displays
- which aren't based on the Western Digital chipset (Alchemy should
- also be able to display on AI compatible boards which are not
- 8514/A (such as 340x0 based boards), but this has not been
- tested). For Western Digital based 8514/A boards, no driver is
- required.
-
- Alchemy checks for a display board in the following order:
- Western Digital 8514/A, AI based 8514/A, extended VGA, standard
- VGA. Alchemy automatically uses the lowest resolution mode which
- will display the entire picture.
-
- The image will be centered in the display (for images which are
- larger than the display Alchemy will center the display in the
- picture).
-
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- -v horizontalResolution
- View file using high resolution mode (640x400x256 or
- 640x480x256 for VGA, up to 1280x1024x256 for 8514/A).
- If displaying on a Western Digital chipset 8514/A an
- optional parameter may follow the -v command. This
- parameter specifies horizontal resolution and may be
- either 640, 1024, or 1280. The default is to use the
- lowest resolution which can fit the entire image. If
- the image is true colour, a uniform palette will be
- used and the image will be dithered (dithering may be
- disabled by use of the -d option, see above). See the
- Colour and Dithering section below.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 13
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- -vv Force view. If Image Alchemy can identify the VGA
- board you have installed and has support for it, but
- has not been tested with it, you will be given the
- option of rerunning the program with the -vv option
- instead of the -v option. This will force viewing of
- the file.
- Please contact Handmade Software if you use this option
- and viewing works correctly on your VGA board so that
- we can add it to the list of tested boards.
-
- -V View using 320x200x256 mode. This is a standard VGA
- mode which works on all VGA boards (including those
- built-in to PS/2 computers). This command is most
- useful combined with the -V option below.
-
- -V Scale image to fit on monitor and correct aspect ratio.
- After specifying the view type, -v, -vv, or -V, you may
- also specify that the image should be scaled to fit on
- the display by using a second -V option (which means
- you end up typing -v -V, -vv -V, or -V -V).
-
- This command will scale the image and correct the
- aspect ratio of the image by removing rows and/or
- columns from the image.
-
- Note that this option can also be useful for displaying
- images which are not larger than the screen but which
- have an aspect ratio different than the display.
-
- Also note that Alchemy assumes that the aspect ratio of
- a display pixel is 1:1 when in 640x480 mode and 1:1.2
- when in 640x400 mode or 320x200 mode. Furthermore
- Alchemy assumes that the aspect ratio of pixels in
- 640x400 and 320x200 images is 1:1.2 and the aspect
- ratio of pixels in 640x350 images is 35:48. You can
- override any of these assumptions with the -D option
- (for a further discussion of aspect ratio see the -D
- command, above).
-
- Don't worry if this is confusing; in practice Alchemy
- deals with everything automatically if you use the
- second -V option (there is however a problem with
- display 320x400 IFF and HAM files, see the Answers to
- Frequently Asked Questions section below for more
- information).
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- Examples
-
-
- To convert the JPEG file sample.jpg to a Targa file called
- sample.tga use the following command:
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- alchemy -a sample.jpg
-
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- To convert the 24 bit Targa file sample.tga to a 256 colour Gif
- file called new.gif:
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- alchemy -g sample.tga new.gif
-
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- To convert the 256 colour Gif file, new.gif, to a 64 colour PCX
- file called new.pcx:
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- alchemy -p -c64 new.gif
-
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- To view the Gif file new.gif (only applicable on IBM PCs with
- appropriate VGA board):
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- alchemy -v new.gif
-
-
- To convert sample.jpg to a black and white, two colour GIF file
- use a text editor to create a file called BW.PAL which contains
- the following:
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- PAL
- 2
- 0 0 0
- 255 255 255
-
- then:
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- alchemy -g sample.jpg -f bw.pal
-
- (Or, you could have said alchemy -g sample.jpg -b -c2, but that
- wouldn't have demonstrated the -f option).
-
- To view the resulting file in 320x200x256 mode, scaling the image
- to fit the display:
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- alchemy -V -V sample.gif
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 15
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- Details on Supported File Formats
-
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- Image Alchemy currently has support for the image file formats
- listed below. Where we know of restrictions or limitations they
- are listed. If you have trouble reading in and image in one of
- the file formats we claim to support please contact us (see What
- if Image Alchemy Messes Up, below).
-
- Image Alchemy identifies the type of file being read by checking
- various magic numbers and other information that varies from
- format to format. It is possible for Image Alchemy to
- incorrectly identify a file; if this happens please contact us.
-
-
- .BMP Windows BitMaP
- Microsoft Corporation
- Reads and writes 1, 4, 8, and 24 bit files. Reads and
- writes RGB (raw), RLE4, and RLE8 files.
- Since no Windows 3.0 software we have (including the
- Windows 3.0 supplied utilities) can read nor write RLE4
- or RLE8 files, writing RLE compressed files is not
- recommended because that option has not been tested
- (Alchemy can read RLE files that it wrote, but that
- isn't a very significant test).
-
-
- .EPI Encapsulated PostScript
- .EPSI Adobe Systems Incorporated
- Output only.
- Writes Encapsulated Postscript files. If the output
- file is grayscale, it will work with any PostScript
- device (grayscale output can be forced with the -b and
- -8 options). If it's truecolour, then the CMYK
- extensions or a level 2 device is required. For
- paletted files, a level 2 device is always required.
- Colour files can be forced to produce EPS files
- requiring only the CMYK extensions by using the -24
- option.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 16
-
-
-
- .JPG Handmade Software JPEG Files
- Handmade Software, Inc.
- Joint Photographic Experts Group (JPEG) JPEG-8-R8 draft
- standard.
- Reads and writes baseline JPEG with YCbCr CCIR-601
- colour space, interleaved components, Huffman or
- Arithmetic encoded. Image Alchemy can read files with
- any component subsampling up to 4x4; it always writes
- 2h:1v 1h:1v 1h:1v. For grayscale images, it uses a
- single component. Image Alchemy can only recognize
- grayscale files if the input is either paletted or 8
- bit grayscale. Image Alchemy Huffman encoded JPEG
- files comply with the industry standard `JFIF'
- interchange format.
-
- Grayscale images that have been JPEG compressed will
- decompress as paletted images (with a 256 level
- grayscale as a palette); others will be 24 bit.
-
- JPEG files can be Huffman or Arithmetic encoded.
- Arithmetic encoding has the advantage of making the
- file approximately 20% smaller, but has the
- disadvantage of taking approximately 10% longer to
- compress and decompress and the resulting file will no
- longer be JFIF standard.
-
-
- .IFF Interchange File Format/InterLeaved Bit Map
- .LBM Commodore-Amiga Corp.
- Reads 1 through 8 bit, 24 bit, and Ham images; writes 1
- through 8 bit and 24 bit images. If you're writing an
- Ilbm file for use on an Amiga, you probably want to
- write either a paletted file with 32 colours or a 24
- bit file. 24 bit Ilbm files can then be converted to
- one of the Amiga specific display modes with various
- third-party utilities.
-
-
- .GIF Graphics Interchange Format
- CompuServe, Incorporated.
- Reads and writes 1 bit through 8 bit GIF87A files,
- reads 1 through 8 bit GIF89A files (discarding all but
- the first image). Reads both non-interleaved and
- interleaved files; writes non-interleaved files.
-
-
-
-
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 17
-
-
-
- .PAL HSI Palette Files
- Handmade Software, Inc.
- Contain only Palette Information.
- Useful in conjunction with the -f option (see above).
- PAL files are ASCII files which can be edited with a
- text editor.
-
- The PAL file format: the first line contains the
- letters "PAL", the next line contains an integer
- indicating the number of palette entries, the rest of
- the file consists of lines of 3 numbers each (separated
- by spaces), representing the red, green, and blue
- values for each of the colours (the numbers vary
- between 0 and 255; 0 0 0 is black, 255 255 255 is
- white, 255 0 0 is bright red, etc.). See the Examples
- section above for a sample PAL file.
-
- Converting a .PAL file to another image format is
- allowed but doesn't make much sense (since there won't
- be any image data).
-
-
- .PCL HP Printer Command Language
- Hewlett-Packard Company
- Reads and writes 1 bit files (PCL files must be 1 bit,
- black and white; if you attempt to write out any other
- file type Alchemy will automatically switch to that
- mode).
- Only pays attention to raster images in the file;
- attempts to skip everything else. Due to the enormous
- number of options allowed in PCL files this option has
- not been thoroughly tested. See the Answers to
- Frequently Asked Questions section below for more
- information.
-
-
- .PCX PC Paintbrush
- ZSoft Corp.
- Reads and writes 1, 4, and 8 bit images.
- PCX format files are often written out incorrectly;
- Alchemy attempts to figure out what is wrong and make
- intelligent decisions (things Alchemy can deal with
- include PCX files without palettes, files missing the
- last line of image data, and files with illegal (and
- incorrect) combinations of bits per pixel and planes).
-
-
-
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 18
-
-
-
- .PICT Macintosh PICT format
- .PIC Apple Computer, Inc.
- Reads 1, 2, 4, 8, 16, and 32 bit images; writes 1, 2,
- 4, 8, and 32 bit images.
- Only pays attention to pixMaps in the pict; attempts to
- skip everything else. Due to the enormous number of
- options allowed in PICT files this option has not been
- thoroughly tested. See the Answers to Frequently Asked
- Questions section below for more information.
-
-
- .PBM Portable BitMap
- .PGM Portable GrayMap
- .PPM Portable PixelMap
- .PNM Portable aNyMap
- Jef Poskanzer's Portable BitMap Package
- Reads and writes 1, 8 (grayscale only), and 24 bit
- RAWBITS (binary) images. For more information on the
- Portable BitMap Package see the References section
- below.
-
-
- .RAST Sun Raster Files
- .RAS Sun Microsystems, Inc.
- Reads 1, 8, 24, and 32 bit images. Writes 1, 8, and 32
- bit images.
- Supports Standard, BGR, RGB, and Byte Encoded (RLE)
- files.
-
-
- .RAW HSI Raw Files
- Handmade Software Inc.
- Reads and writes 8 and 24 bit images. Used internally
- by Image Alchemy when converting between certain
- combinations of other formats. Can also be explicitly
- read and written. If you are interested in adding HSI
- Raw support to your software please contact us for more
- information.
-
-
- .SGI Silicon Graphics Image Files
- Silicon Graphics, Inc.
- Reads and writes 1, 8 (grayscale only), and 24 bit
- files. Reads Verbatim (uncompressed) and RLE files.
- Write uncompressed files.
-
-
-
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 19
-
-
-
- .TGA Targa Files
- Truevision Corp.
- Reads 8, 15, 16, 24, and 32 bit images, ignoring the
- alpha channel for 32 bit images; writes 8 and 24 bit
- images. 8 bit output files are paletted unless the
- palette is all gray, in which case the output is a
- grayscale file.
-
-
- .TIFF Tagged Image File Format Files
- .TIF Microsoft Corp. and Aldus Corp.
- Reads 1, 4, 8, 24, and 32 bit images (ignoring the
- alpha channel for 32 bit images); writes 1, 4, 8, and
- 24 bit images. Can read TIFF class B, G, R, and some P
- (those with 1, 4, or 8 bits per pixel) files. Writes
- class B, G, P, and R files, depending on the input file
- and options specified.
-
- 1,4, and 8 bit output files are paletted unless the
- palette is all gray, in which case the output is a
- grayscale file. Output compression types supported are
- raw, LZW, PackBits, Group III fax, Group IV fax, PICIO,
- and SGI RLE. Input compression types supported are
- raw, LZW, PackBits, Group III fax, Group IV fax, CCITT
- RLE (both byte and word aligned), NeXT, Thunderscan,
- PICIO, and SGI RLE.
-
-
- General Notes:
-
- Image Alchemy automatically recognizes and reads MacBinary files
- (MacBinary files are generated when you accidently leave
- MacBinary mode on when transferring a file from a Macintosh).
-
- Gamma, aspect ratio, and resolution values are preserved whenever
- possible.
-
- Colour correction tables are currently ignored.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 20
-
-
-
- Colour and Dithering
-
-
- Colour images are normally stored in one of two ways: as an array
- of direct colour values (usually red, green, and blue) (referred
- to as a truecolour file in this document) or as an array of
- indices into a colourmap which contains red, green, and blue
- colour values (referred to as a paletted file in this document).
- The only reason for the existence of paletted images is that they
- take less memory, so the hardware to display them is cheaper.
- The dominance of paletted hardware is changing as the price of
- memory and the processing power it takes to update large amounts
- of memory at a reasonable speed drops (a Targa 32 board is an
- example of a truecolour board, a VGA board is an example of a
- paletted board). However, until truecolour graphics devices
- become the norm, there's a need to convert images from truecolour
- to paletted. This conversion is done in two steps: the first is
- to generate a palette for use by the image; the second is to map
- the image to the new palette.
-
- Image Alchemy supports two methods of generating a palette. The
- simplest and fastest method is to use a palette containing
- colours which are uniformly distributed in the RGB cube, referred
- to as a uniform palette. This has the advantage that it's fast
- and the same palette can be used for any image; the primary
- disadvantage is that most images don't contain colours from
- everywhere in the RGB cube, so this palette wastes entries
- representing colours that aren't needed for the particular image
- being converted.
-
- Image Alchemy also supports Heckbert's median cut algorithm.
- This algorithm first builds a three dimensional histogram
- indicating how popular any given colour in the RGB cube is in the
- image being converted. It then proceeds to subdivide this
- histogram cube (by dividing boxes in half) until it has created
- as many boxes as there are palette entries. The decision as to
- where to divide a box is based on the distribution of colours
- within the box. This algorithm attempts to create boxes which
- have approximately equal popularity in the image. Palette
- entries are then assigned to represent each box. There are other
- methods of generating a palette from an image, but Heckbert's
- algorithm is generally regarded as the best tradeoff between
- speed and quality.
-
-
-
-
-
-
-
-
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-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 21
-
-
-
- You can change the method used to select a colour for each box by
- use of the -z options. The default method is to use the mean of
- all the colours in the box (this gives the mathematically correct
- result). However for some images slightly better results can be
- obtained by using the center of the box (without regard to where
- the pixels are in the box). For images with a very small number
- of different colours (less than 16) better results can be
- obtained by using a corner of the box (the boxes tend to be large
- when reducing an image to a small number of colours; picking a
- colour near the center of the box will give you muddy colours, by
- using the corner of the box you get more saturated colours).
-
- The next step is to map the image to the new palette; this is
- where dithering becomes important. The simplest approach is to
- map every colour in the original image to the palette entry which
- is closest to it (which Image Alchemy does if you specify no
- dithering). However, since the palette entries generally
- represent several different colours in the original image, this
- results in colour banding (where areas of smooth colour changes
- in the original become areas of one solid colour in the paletted
- version). This can be alleviated by dithering (or modulating)
- the image data such that any given pixel may not be mapped to
- it's closest palette entry, but the average over some area of the
- image will be closer to the correct colour than it would
- otherwise be. Image Alchemy uses a class of algorithms called
- "error-diffusion" to do dithering. These algorithms work by
- using the closest palette entry to a colour and then distributing
- the error (the difference between the desired colour and the
- chosen palette entry) to the pixels below and to the right of the
- current pixel. This process is repeated for every pixel in the
- image, using the colour values which have been modified due to
- the error from previous pixels.
-
- For more information on Heckbert median cut and dithering see the
- appropriate reference listed in the References section below.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 22
-
-
-
- What is JPEG Compression?
-
-
- J.P.E.G. stands for the "Joint Photographic Experts Group". This
- is a group of experts who defined a standard compression scheme
- for still images, commonly called JPEG Compression. Currently
- the standard is still in draft form. The standard will hopefully
- be finalized in 1991.
-
- JPEG Compression consists of a series of reasonably complex
- mathematical operations. These include colour space conversion,
- Discrete Cosine Transform, quantization, and Huffman or
- Arithmetic encoding. After these steps you end up with an image
- which takes fewer bits to store than you started out with.
-
- However, when you decompress a JPEG compressed image you end up
- with an image that is not quite the same as the original image
- (which is why JPEG Compression is referred to as "lossy"). You
- might well ask why anyone would want to compress an image using a
- lossy technique? It turns out that lossy compression ratios are
- much better than lossless compression ratios and the loss is
- generally very small. And, in fact, every operation of
- converting an image is lossy (the original photographic or
- electronic process which captured the image was lossy, scanning
- or digitizing the image was lossy, displaying the image on a
- monitor is lossy, and printing the image is lossy).
-
- JPEG compression typically involves the following steps:
-
- 1. The image is converted to a colourspace with separate
- luminance and chrominance (Image Alchemy uses CCIR-601
- YCbCr). This is done because the luminance information (Y)
- is far more important to the human eye than the chrominance
- information (Cb and Cr); by separating them it's possible to
- compress the chrominance information more than the luminance
- information. This step is not specified in the JPEG draft
- (it doesn't discuss colourspace at all), but is standard
- practice.
-
- 2. The luminance and chrominance information are seperately
- transformed to the frequency domain using a discrete cosine
- transform acting on 8x8 pixel blocks (the chrominance
- information may be subsampled first).
-
- 3. The transformed data is quantized (which simply means some
- information is thrown away). The samples representing
- higher frequencies are generally quantized more than those
- representing low frequencies.
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 23
-
-
-
- 4. This quantized data is then compressed using an entropy
- encoder (Huffman and Arithmetic coding are allowed by the
- draft JPEG standard; only Huffman is allowed by the JFIF
- standard).
-
- This data then corresponds the JPEG Interchange Format and is
- ready to be stored in a file. However the JPEG Interchange
- Format does not include enough information to actually be able to
- convert the file back to an image. Specifically the colourspace
- used and the aspect ratio or the resolution of the image are not
- included. Until recently there was no standard way of putting
- this information in a JPEG file. On March 1, 1991
- representatives of several JPEG hardware and software developers
- (including C-Cube, Radius, NeXT, Storm Tech., the PD JPEG group,
- Sun, and Handmade Software) got together at C-Cube and
- established the JPEG File Interchange Format (JFIF). If you
- would like more information on the JFIF standard please contact
- us.
-
-
- If you are interested in getting a copy of the the current draft
- JPEG standard contact:
- X3 Secretariat
- Computer and Business Equipment Manufacturers Institute
- 311 First Street NW, Suite 500
- Washington, DC 20001-2178
-
- The last time we talked with them the charge was $8.00,
- including shipping.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 24
-
-
-
- Answers to Freqently Asked Questions
-
-
- Q: When I convert a gray-scale Gif file to a JPEG file and then
- back to a Gif file the final Gif file is twice the size of
- the original. Why is this?
-
- A: The input Gif file was probably a 16 or 32 colour gray scale
- file. When you converted it to a JPEG file the number of
- colours in the file was lost (JPEG gray scale files are
- always 256 colour). When the JPEG file was converted back
- to a Gif file Alchemy assumed you wanted 256 colours in the
- file. And a 256 colour Gif file is bigger than a 16 colour
- Gif file (because of the way Gif compression works). To
- prevent this you can use a -c32 option in the command line;
- this forces Image Alchemy to use that many colours for the
- output file.
-
-
- Q: Why can't PHIPS read the Targa file I wrote with Image
- Alchemy?
-
- A: Some software which reads Targa files can not handle
- compressed files. By using -a0 instead of just -a, Image
- Alchemy will write out an uncompressed Targa file. In
- addition, some software can read true colour Targa files,
- but can not read paletted or gray scale files. Image
- Alchemy can be forced to write out a true colour file by
- using the -24 option.
-
-
- Q: Why is decompressing or compressing a JPEG image so slow?
-
- A: There are a large number of calculations that have to be
- done during JPEG compression. This is an inherent
- limitation of JPEG compression. Image Alchemy has been
- optimized quite a bit to reduce the number of calculations,
- and we are working to further reduce the number of
- calculations. If you are transferring files over modems or
- storing them on slow media (tape) the compression times are
- usually more than made up for by the decrease in
- transmission or retrieval times.
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 25
-
-
-
- Q: Why can't my favorite desktop publishing package read the
- TIFF file I wrote with Image Alchemy?
-
- A: TIFF is an extremely versatile standard; it can handle
- anything from 1 bit images to full colour images with an
- alpha channel and TIFF allows many different types of
- compression. Unfortunately this versatility means that it's
- difficult for a single piece of software to be able to read
- in every valid TIFF file.
-
- If the software specifies the classes of TIFF it can read,
- you can force Alchemy to write out a specific TIFF class by
- using the following options:
- class B: -8 -b -c2 -t2 (preferred if input is
- bilevel)
- class G: -8 -b -t1 (preferred if input is
- grayscale)
- class P: -8 -t1 (preferred if input is
- paletted)
- class R: -24 -t1 (preferred if input is true
- colour)
-
- If the supported classes are not specified experiment with
- various combinations of -24, -8, -b, and -cn. In this case
- it is usually best to use no compression (-t0) while
- experimenting with the other options, as many TIFF readers
- have difficulty with compressed files. When you find a set
- of options that works, then you can try various compression
- modes to save space. Be aware that using -b will force the
- output file to be gray scale and you will lose all the
- colour information in the file (most DTP programs only have
- support for gray scale TIFF files).
-
- You may also have to use the -Dn -Dn option to specify the
- resolution of the image (this is especially true when
- converting from a file format which does not have a value
- for image resolution). You can generally tell if this is
- necessary because the program you are using to read in the
- TIFF file will claim that the file is unreasonably large or
- small. Generally, if you are using a 300 DPI Laser Printer
- you want to make the TIFF file 300DPIx300DPI (-D 300 -D
- 300).
-
- If you would like further information specific to using
- Image Alchemy with your word processor or desktop publishing
- program please contact us; we will be maintaining a list of
- how to make Alchemy work with other software packages.
- Similarly if you figure out how to import files into a
- specific package let us know and we will add your tips to
- our documentation.
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 26
-
-
-
- Q: When I convert a 32 bit Targa file to a PCX file and then to
- a JPEG file it doesn't look nearly as good as if I convert
- the Targa File directly to the JPEG file. What can I do to
- maintain high quality in JPEG compressed files?
-
- A: When the Targa file was converted to the PCX file Image
- Alchemy had to reduce the number of colours in the file (the
- original Targa File had up to 16 Million Colours, PCX files
- are limited to 256 colours). This step is known as colour
- quantization (Image Alchemy uses the Heckbert Median Cut
- method for quantization, see the Colour and Dithering
- section above). The difficulty with colour quantization is
- that it leaves artifacts known as colour banding. To reduce
- this phenomenon Image Alchemy dithers the image (you can see
- the effect of colour banding by turning off dithering by
- using the -d option). Unfortunately a dithered image does
- not JPEG compress very well (dithering adds a lot of high-
- frequency information to an image; JPEG compression attempts
- to remove much of that information). In addition JPEG
- images are always continuous colour images, so when the JPEG
- file is decompressed it has to be colour quantized and
- dithered again. Dithering a previously dithered image
- reduces the quality even more. The solution is to use the
- best starting quality you can for JPEG compression, ideally
- a continuous tone image. The compressed image size will be
- smaller than if you had started with a paletted image and
- the quality will be better.
-
-
- Q: When I view a JPEG compressed image on my VGA board the
- quality isn't nearly as good as when I first convert it to a
- Gif file and then view it. Why is this?
-
- A: To save time Alchemy automatically uses a uniform palette
- when you are just viewing the image. When converting to a
- different file format Alchemy does Heckbert quantization to
- generate a palette. The difference in image quality is the
- difference between using a uniform palette and an optimum
- palette. See the Colour and Dithering section above for
- more information on palette generation.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 27
-
-
-
- Q: I've converted a Mac PICT file to a Gif file, but the Gif
- file is missing some or all of the information that was in
- the PICT file. What happened to it?
-
- A: PICT files are a combination of drawing commands (such as
- lines, rectangles, and circles) and raster areas (called
- pixMaps). Alchemy can only read the raster portion of the
- files. Programs such as MacDraw and MacDraft write out
- files with drawing commands, programs such as MacPaint write
- out files which are entirely raster areas (pixMaps), and
- some programs, such as SuperPaint can write out files which
- are either or a combination of both. If you are using such
- a program check the documentation on how to write out files
- in "paint" mode.
-
-
- Q: I've converted an HP PCL file to a Gif file, but the Gif
- file is missing some or all of the information that was in
- the PCL file. What happened to it?
-
- A: PCL files have the same problem as PICT files (see above);
- they are a combination of drawing commands (such as lines
- and rectangles) and raster areas (called rasters) and
- Alchemy can only convert the raster areas in PCL files. In
- addition they contain a lot of font and text information,
- which is also lost. Unfortunately there isn't any general
- way to preserve this data.
-
- One way which works under Microsoft Windows 3.0 is to
- install Adobe Type Manager (ATM). ATM automatically
- intercepts any text commands and converts them to rasters.
- And in fact, the standard Windows 3.0 HP PCL driver only
- generates rasters. So the file will appear in its entirety
- when converted by Alchemy. Contact us if you want further
- information on using Alchemy with Windows 3.0.
-
-
- Q: I keep getting "Out of Memory trying to ..." messages.
- Help!
-
- A: Image Alchemy is running of of memory. First attempt to
- maximize the amount of memory available by removing as may
- TSRs as you can. If this doesn't help please contact us
- with the following information: your computer configuration
- (amount of available memory, size of hard disk), operating
- system version, and what you are trying to do (input file
- information (size of image and type of file) and options
- specified). Alchemy can generally convert images as large
- as 2000 pixels across and an infinite number of pixels down.
- However there are certain conversions which require more
- memory than others.
-
-
-
- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 28
-
-
-
-
- Q: Why can't Image Alchemy read in JPEG files produced by
- Kodak's ColorSqueeze (or Sun's VFCtool)?
-
- A: The JPEG standard is still in draft form. Until it is a
- mature standard various manufacturer's will implement
- different versions of it. As of March 1, 1991 Image Alchemy
- currently supports the JFIF format and should work with any
- other JPEG software which also claims JFIF compatibility.
- If other software you are using claims to support the JFIF
- format and you are having trouble please contact us. If the
- other software does not support JFIF contact the
- manufacturer and tell them they should send you an update
- which supports JFIF (you can tell them to contact us if they
- need a copy of the JFIF standard).
-
-
- Q: I told Alchemy to convert a PCX file to an 8 bit Gif file
- (using the -8 option). Yet when I get statistics on the
- file (using -x) Alchemy reports the file has 16 colours?
-
- A: Alchemy will always store the file using the smallest bits-
- per-pixels allowable for the given image (this results in
- the smallest possible file). In this case the input file
- only had 16 colours in it.
-
- Things can get more unpredictable with formats such as Sun
- Raster (which require 1 bit files to be black and white) and
- SGI (which requires 8 bit files to be grayscale). In these
- cases Alchemy will always do the best it can (giving you a
- warning message if it does something which may surprise you
- later).
-
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 29
-
-
-
- Q: I converted a PCX file with 16 colours to a 16 shade gray
- TIFF file using the -b and -p options. The 16 colour PCX
- file had some shades of gray in it which were changed in the
- TIFF file. How can I prevent this?
-
- A: The short answer is: you can't. The long answer is: there
- is a work around.
-
- The problem is that gray-scale TIFF files have a uniformly
- spaced gray palette (this is required as part of the TIFF
- standard). So if you create a 16 shade gray TIFF file it
- will have the following shades of gray in it: 0, 17, 34, 51,
- 68, 85, ..., 255. However the 16 colour PCX file you
- started with probably didn't have those exact colours in it
- (for example, PCX files written out by Windows 3.0 Paint
- have shades of gray which correspond to 0, 128, 192, and
- 255). So Alchemy did the best it could and matched the
- input colours to the output colours.
-
- The solution is to tell Alchemy to write out a 256 colour
- gray scale TIFF file (which you do by adding a -c256 to the
- -b and -t options). This file still has a uniform gray
- palette; but that palette now contains every colour: 1, 2,
- 3, 4, ..., 255. So Alchemy can map the colours 128 and 192
- to their exact match. This does have the disadvantage of
- making the resulting 256 colour TIFF file twice as large as
- the 16 colour TIFF file; but this is the only way to
- guarantee that Alchemy can find an exact match for all the
- shades of gray in the input file.
-
-
- Q: Why do you only allow specifying image resolution in Dots
- Per Inch? Don't you realize that most of the world is
- metric?
-
- A: Yes, we do realize that the entire world, with the exception
- of the United States and Great Britain, claims to use the
- metric system exclusively (and Great Britain will presumably
- change in 1992). However this isn't true. A laser printer
- manufactured in Japan is still 300 dots per inch (not
- 11.811... dots per mm) and a 19 inch monitor sold in Europe
- is called a 19 inch monitor (actually a 19 inch monitor is
- called a 20 inch monitor in Europe, they measure the total
- picture tube diagonal, not just the viewing area). And this
- even applies to non high-tech things: the wheels on my
- German car are 16 inches in diameter (though the tires I buy
- for it are 225 mm wide, even in the United States).
-
-
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 30
-
-
-
- Q: I am using Alchemy to display a 320x400 IFF image created by
- an Amiga. When I use just the -v option the image comes out
- tall and skinny. When I use the -v -V option, which is
- supposed to correct the aspect ratio, instead of things
- getting better they get worse (the image is even skinnier).
- What's going on?
-
- A: As near as we can tell Amiga software has a different idea
- of what aspect ratio is than the rest of the world.
-
- For displays aspect ratio is defined as the ratio of the
- width of a single pixel to the height of a single pixel. So
- if you have square pixels (which you do on a standard
- monitor in 640x480 mode) the aspect ratio is 1 to 1 (usually
- written as 1:1). When you change display modes you are
- generally not changing the height and width of the total
- display area; what is changing is the width and height of
- each pixel, so the aspect ratio changes. For example, a
- 640x400 display has an aspect ratio of 1:1.2 (that means
- each pixel is 1.2 times as tall as it is wide (which makes
- sense since 480/400 equals 1.2)). A 640x200 display
- (remember IBM CGA graphics mode?) has an aspect ratio of
- 1:2.4 (which is a pretty extreme aspect ratio). Now this is
- where it gets interesting.
-
- The aspect ratio number stored in Amiga IFF files for
- 320x400 images is 1:1.1, which means the pixels are 1.1
- times as tall as they are wide, so therefore the actual
- image should be the equivalent of a 320x440 image with
- square pixels. And this is what Alchemy will attempt to
- display when you use the second -V (actually Alchemy never
- makes any dimension larger, so the actual image Alchemy
- displays is 291x400, which is the same ratio as 320x440).
- However this is obviously wrong, as you can tell when you
- actually look at an image. As near as we can tell the
- actual aspect ratio of these images is 5:3 (the math we used
- to come up with this number is 640/320:480/400). And in
- fact if you tell Alchemy to override the aspect ratio by
- using a -D 167 option (167 because 5/3*100 is 166.6666) the
- image displays correctly. Why Amigas create images which
- claim they are 1:1.1 remains a mystery.
-
-
- Q: Do you give multiple copy discounts? Do you have site
- licenses? Are you interested in licensing the source code?
-
- A: Yes. Yes. Yes. Contact us for more information.
-
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 31
-
-
-
- Version History
-
-
- v1.4 03/18/91
-
- Released for Sun SPARC, Sun 3, and IBM PC.
-
- Format changes:
- Added Arithmetic coding and decoding for JPEG compression.
- Added 1 bit PCX file support.
- Added new compression types to Targa.
- Added PBM/PGM/PPM support.
- Added GIF89A support for reading.
- Added SGI support.
- Added Windows BMP support.
- Added writing Group III, Group IV, PICIO, and SGI RLE Tiff
- compression types.
- Added Encapsulated PostScript output.
- Added HP PCL support.
-
- Display option changes:
- Added support for Video 7, Trident, Tseng 4000, IBM 8514/A
- display boards.
- Added 320x200x256 display mode.
- Added image scaling during display (which allows display of the
- entire image on the screen and preserves aspect ratio).
- Center images on screen during displaying.
- During display the screen is now cleared to the darkest colour.
-
- Misc changes:
- Added image scaling
- Added conversion to monochrome images.
- Preserve and allow specification of aspect ratio or dots per
- inch.
- Added false colour palette conversion.
- Added optimized EGA image generation support.
- Added support for very large images.
- Added palette sorting, paletted swapping, and palette selection
- parameters.
- Added Stucki and Jarvis, Judice, & Ninke Dithering.
-
- Fixed Bugs:
- Writing certain 1 bit Sun Raster files
- Reading incorrectly written PCX files
- Reading 24 bit RLE compressed Sun Raster files
- Reading incorrectly written ILBM files.
-
-
-
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 32
-
-
-
- v1.3 02/05/91
-
- Released for Sun SPARC and IBM PC.
-
- Added checking for supported VGA boards, warning if board is
- recognized but not supported.
-
- Fixed bug with reading and writing 8 bit Sun Raster files which
- have an odd width.
-
- Temporary files are now removed when program exits because of an
- error.
-
- Added support for reading Sun Run-Length-Encoded (RLE) files.
-
- Added reading support for interleaved GIF files.
-
- Added 8 bit RAW files.
-
- Added optional smoothing on JPEG reading.
-
- Added support for any colour component subsampling on JPEG
- reading.
-
- Targa files are now written bottom-up to make other Targa
- software happy.
-
- Added palette matching and PAL files.
-
- Made memory use more efficient (requiring less virtual memory on
- Suns and less overlay swapping on PCs).
-
- Numerous miscellaneous performance improvements, (dramatic for
- some conversions; hardly noticeable for others).
-
-
- v1.2 01/16/91
-
- First release for Sun SPARC systems.
-
- Fixed several minor bugs (primarily aesthetic).
-
- Made PCX file identifying and reading more robust.
-
-
- v1.1 01/14/91
-
- First release for MS-DOS.
-
-
-
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-
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 33
-
-
-
- Coming Attractions
-
-
- A better user's manual (yeah!).
-
- A Macintosh Version (the Mac version is working except for the
- GUI (graphical user interface].
-
- Support for GUI (Windows 3.0 for the IBM and OpenLook 2.0 for
- Suns).
-
- Optimum Huffman table generation for JPEG writing.
-
- Support for TIFF files containing JPEG compressed data.
-
- Faster JPEG File reading and writing.
-
- Emphasizing flesh tones during palette generation (for both
- Uniform palettes and Heckbert generated palettes).
-
- Gamma, Brightness, and Contrast Adjustment.
-
- Wildcards for input filenames.
-
- Display of images on Targa boards on IBM PCs.
-
- Use of Expanded and/or Extended memory on IBM PCs for faster
- operation.
-
- Display of large images with scrolling (especially on PCs).
-
- Image Resizing (scaling and/or cropping).
-
- Binary versions for other machines (we have written what we
- consider very transportable code (the same source code compiles
- on IBM PCs, Macs, and Suns), the biggest limitation on generating
- new binaries is access to machines, if you can provide help in
- this regard please contact us).
-
- New file formats, including:
- Utah RLE
- QDV
- MTV
- BPX
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 34
-
-
-
- What if Image Alchemy Messes Up?
-
-
- We have made every effort to insure that Image Alchemy can read
- all files in its supported formats. However, because of poorly
- written standards and non-adherence to standards there are
- undoubtedly certain files that Image Alchemy does not read
- correctly.
-
- If you come across any files which Image Alchemy has trouble with
- please contact us with as much of the following information as
- you have: version of Image Alchemy you are using, type of file,
- type of computer which generated it, name and version of software
- which wrote the file, size of image, and the number of colours in
- image. We may ask you to send us the file so that we can figure
- out what went wrong. If you send us a file we will attempt to
- modify Image Alchemy so that it can read the file. And if by
- some miracle we manage to get it to work, we will send you an
- updated copy of Image Alchemy.
-
- Similarly, if any files that Image Alchemy writes can not be read
- by other software we want to know that also. Since we do not own
- a copy of every software package we may ask you to send us a copy
- of a file that can be read by that package; we will then compare
- that to a file written out by Image Alchemy to determine what the
- problem is.
-
- By the way, contact us even if you are not a registered user. We
- figure the best way to get you to register is to be nice to you.
-
-
-
-
- Trademarks
-
- Image Alchemy is a trademark of Handmade Software, Inc.
-
- All other products or services mentioned, including: IBM PC AT,
- VGA, 8514/A, Paradise, Everex, Trident, Video 7, Tseng Labs,
- Wester Digital, MS-DOS, PC-DOS, SPARC, Sun, SPARCstation,
- SPARCserver, SunOS, Targa, PostScript, EPS, Encapsulated
- PostScript, Gif, ILBM, IFF, Macintosh, Silicon Graphics, SGI,
- PCX, TIFF, Windows, Windows BitMaP, EGA, PCL, HP, AI, PS/2, HAM,
- PC Paintbrush, MacBinary, PHIPS, ColorSqueeze, VFCtool, Amiga,
- CServe, and CompuServe, are trademarks, registered trademarks, or
- service marks of their respective companies or organizations.
-
-
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 35
-
-
-
- Disclaimer
-
- Handmade Software, Inc. makes no warranty of any kind, either
- expressed or implied, including but not limited to implied
- warranties of merchantability and fitness for a particular
- purpose.
-
- In no event shall Handmade Software, Inc. be liable for any
- errors contained herein or for incidental or consequential
- damages in connection with the furnishing, performance, or use of
- the Image Alchemy product or documentation.
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 36
-
-
-
- Credits
-
-
- Sam Leffler
- Image Alchemy's TIFF I/O is based on libtiff which is
- Copyright by Sam Leffler and is used with his permission.
- Libtiff is available by anonymous ftp as
- ucbvax.berkeley.edu:pub/tiff/*.tar.Z or
- uunet.uu.net:graphics/tiff.tar.Z.
-
- John Bridges
- Image Alchemy's VGA display routines are based on VGAKIT,
- originally written by John Bridges.
-
- Marc Schneider
- Who provided assistance with the Sun implementation of Image
- Alchemy including Beta testing and answering questions about
- the internal format of Sun Raster files.
-
- Jack Waterman
- Who proofread the manual more times than anyone should have
- to read anything (any remaining misteaks are because we made
- changes after he read it for the final time).
-
-
-
- References
-
-
- Floyd-Steinberg Dithering
- Floyd-Steinberg, Stucki, and JJN dithering are described in
- "Digital Halftoning", by Robert Ulichnet, MIT Press.
-
- Heckbert Colour Quantization
- Originally described in "Color Image Quantization for Frame
- Buffer Display", SIGGRAPH '82 Proceedings, p. 297.
-
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 37
-
-
-
- The following people have written image file conversion software
- similar to Image Alchemy. Each of their packages is available
- via anonymous ftp. These programs are only available as source
- code and generally require UNIX or one of its variants.
-
-
- Michael Mauldin - Fuzzy Pixmap Manipulation (FBM)
- Available by anonymous ftp as
- nl.cs.cmu.edu:/usr/mlm/ftp/fbm.tar.Z,
- uunet.uu.net:pub/fbm.tar.Z, and ucsd.edu:graphics/fbm.tar.Z.
-
- Jef Poskanzer - Portable BitMap (PBMPLUS)
- Available by anonymous ftp as
- expo.lcs.mit.edu:contrib/pbmplus.tar.Z and
- ftp.ee.lbl.gov:pbmplus.tar.Z.
- Jef also maintains the "Frequently Asked Questions" list in
- comp.graphics, which is a great source of information on
- graphics.
-
- Paul Raveling - Img Software Set
- Available by anonymous ftp as
- expo.lcs.mit.edu:contrib/img_1.3.tar.Z and
- venera.isi.edu:pub/img_1.3.tar.Z
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- Image Alchemy v1.4 Copyright (c) 1990-91 Handmade Software Inc. Page 38
-
- Image Alchemy 1.4 Order Form
-
- Qty Description Price Total
-
- _____ Image Alchemy for IBM PC AT on 3.5" Disk $79.95 __________
-
- _____ Image Alchemy for IBM PC AT on 5.25" Disk $79.95 __________
-
- _____ Image Alchemy for Sun 4 on 3.5" Disk $79.95 __________
-
- _____ Image Alchemy for Sun 4 on 1/4" Tape $99.95 __________
-
- _____ Image Alchemy for Sun 3 on 1/4" Tape $99.95 __________
-
-
- Sub-Total: __________
-
- California Residents add applicable sales tax: __________
-
- Shipping and handling ($4 UPS Ground, $8 UPS Second Day): __________
- per copy ($15 FedEx, $7 International AirMail)
-
- Total: __________
-
-
- Circle Payment form: Check MC Visa Amex
-
-
- Card #:______________________________________ Exp. Date: ____________
-
-
- Signature: _____________________________________________________
-
- You must include the address your credit card bill is sent to as the
- billing address for MC/Visa/Amex orders.
-
- Ship to: Bill to:
- Name: ______________________________ Name: ________________________________
-
- Company: ___________________________ Company: _____________________________
-
- Address: ___________________________ Address: _____________________________
-
- City: ______________________________ City: ________________________________
-
- State: _________ Zip: __________ State: _________ Zip: ____________
-
- Phone: (______) __________________ Fax: (______) ____________________
-
-
- Mail: Handmade Software, Inc.
- 15951 Los Gatos Blvd., Suite 7
- Los Gatos, CA 95032
-
- Call: +1 408 358 1292
- Fax: +1 408 356 4143
- email: hsi@netcom.COM
- email: 71330,3136 (CompuServe)